独立游戏 · 交互叙事 · Independent Game · Interactive Narrative

月瞳Eye of the Moon

一款以剧情探索和解谜为核心的仿日式恐怖冒险游戏。项目舍弃传统 RPG 的战斗与等级系统,利用环境、文本、追逐和存档节点营造悬疑体验。

A Japanese-inspired horror adventure focused on narrative exploration and puzzle solving. The prototype removes conventional combat and leveling in favor of environmental clues, story beats and carefully paced pursuit sequences.

年份 / YEAR2017
角色 / ROLE游戏编程、关卡设计、文本创作与项目管理Game programming, level design, narrative writing and project coordination
周期 / DURATION3 周 · 团队项目3 weeks · Team project
工具 / TOOLSRPG Maker · Game Design · Narrative Design · Level Design
《月瞳》游戏画面:月光下的角色与对话选择 / Eye of the Moon game scene with a moonlit character and dialogue choices
《月瞳》游戏画面:月光下的角色与对话选择Eye of the Moon game scene with a moonlit character and dialogue choices

01

背景Background

这是一次基于个人兴趣发起的独立游戏合作。作品受到《Ib / 恐怖美术馆》和《魔女之家》的启发,希望在 RPG Maker 框架内探索更接近文字冒险的恐怖解谜体验。

The project began as a small independent collaboration inspired by narrative horror games such as Ib and The Witch's House, exploring how RPG Maker could support a more focused adventure-game experience.

02

目标Objective

在约三周内完成一段可游玩约 1–1.5 小时的 DEMO,通过剧情探索、解谜和轻度追逐形成完整体验,并验证故事与关卡节奏。

Create a coherent 1–1.5 hour playable demo in three weeks, combining story exploration, puzzles and light pursuit mechanics while validating narrative and level pacing.

03

设计过程Design Process

我负责使用引擎实现游戏逻辑,规划医院场景与解谜关卡,并撰写主要文本。设计以有限存档点、环境线索和角色对话控制压力,在二维像素探索与立绘叙事之间建立节奏。

I implemented game logic, planned hospital environments and puzzles, and wrote the core narrative. Limited save points, environmental clues and character dialogue were used to control tension across pixel exploration and illustrated story scenes.

04

最终成果Outcome

团队完成了包含约 20% 剧本内容的可玩 DEMO,并通过角色立绘、像素场景、对话选择和解谜节点建立了项目的完整视觉与交互基调。

The team completed a playable demo covering roughly 20% of the planned story and established a consistent visual and interaction language across character art, pixel environments, dialogue choices and puzzle beats.

项目媒体 / Project Media

07 ITEMS
主角在医院场景中与另一角色对话 / The protagonist speaking with another character in the hospital
01主角在医院场景中与另一角色对话The protagonist speaking with another character in the hospital
《月瞳》的存档菜单与角色立绘 / Eye of the Moon save menu and character illustration
02《月瞳》的存档菜单与角色立绘Eye of the Moon save menu and character illustration
医院场景中的医生角色与对话界面 / Doctor character and dialogue interface in a hospital scene
03医院场景中的医生角色与对话界面Doctor character and dialogue interface in a hospital scene
月光下的剧情选择界面 / Moonlit narrative choice interface
04月光下的剧情选择界面Moonlit narrative choice interface
医院大厅中的像素探索与角色对话 / Pixel exploration and dialogue in the hospital lobby
05医院大厅中的像素探索与角色对话Pixel exploration and dialogue in the hospital lobby
昏暗医院走廊中的探索画面 / Exploration in a dim hospital corridor
06昏暗医院走廊中的探索画面Exploration in a dim hospital corridor
自动售货机附近的昏暗探索场景 / A dark exploration scene near vending machines
07自动售货机附近的昏暗探索场景A dark exploration scene near vending machines